![]() the character moves in the same fixed position.Īny ideas on what I could be doing wrong?Īny feedback on this will be much appreciated. the prints however print as they should just no animation when running the game. The main Issue here is that the script runs fine with no errors in the output however my character does not display either the animations when idle or moving. If speed > 1 then print(“running”) print (Running.AnimationId) IdleAnimation:Stop() RunAnimation:Play() else print(“idle”) RunAnimation:Stop() IdleAnimation:Play() end Local IdleAnimation = humanoid:LoadAnimation(Idle) Local RunAnimation = humanoid:LoadAnimation(Running) ![]() Local Running = Instance.new(“Animation”) after exporting all in both animations i created the following script: ![]() I then created two animations, one for idle and one for running. He would Keep his fixed pose but would move around as expected. After doing this I named the Character “StarterCharacter” and moved him into the StarterPlayer Folder so I could play as him when running the game. I then Rigged the Character Using Edit Rig Light. So I’ve created a custom character in blender which I have imported to Roblox studio.
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